using UnityEngine; namespace BingoBrain.Core { public static class RrysKit { public static void WriteInt(string key, int data) { PlayerPrefs.SetInt(key, data); } public static void WriteBool(string key, bool data) { PlayerPrefs.SetInt(key, data ? FsConst.IntTrue : FsConst.IntFalse); } public static void WriteObject(string key, object data) { string dataStr = Havva.ToJson(data); PlayerPrefs.SetString(key, dataStr); } public static bool ReadBool(string key, bool defalutValue = FsConst.BoolDefault) { if (!HasKey(key)) { return defalutValue; } bool data = PlayerPrefs.GetInt(key) == FsConst.IntTrue ? true : false; return data; } public static object ReadObject(string key) { if (!HasKey(key)) { return null; } string dataStr = PlayerPrefs.GetString(key); if (string.IsNullOrEmpty(dataStr)) { return null; } T data = Havva.ToObject(dataStr); return data; } public static bool HasKey(string key) { return PlayerPrefs.HasKey(key); } public static void DeleteKey(string key) { if (HasKey(key)) { PlayerPrefs.DeleteKey(key); } } } }