using FairyGUI; using BingoBrain.Core; using FGUI.JBingoPlay; namespace BingoBrain { public class MoreCardUI : BaseUI { private MoreCardUICtrl ctrl; private MoreCardModel model; private FGUI.JBingoPlay.com_morecard ui; public MoreCardUI(MoreCardUICtrl ctrl) : base(ctrl) { uiName = UIConst.MoreCardUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "JBingoPlay"; uiInfo.assetName = "com_morecard"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = true; uiInfo.isNeedCloseAnim = true; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = ModuleBoardk.GetModel(ModelConst.MoreCardModel) as MoreCardModel; } protected override void OnClose() { ui?.FadeOut(); } protected override void OnBind() { ui = baseUI as com_morecard; } protected override void OnOpenBefore(object args) { ui.btn_more.onClick.Set(BuyBtn); ui.closeButton.onClick.Set(CtrlCloseUI); Audio.Instance.PlayDynamicEffect("pop_open"); } private void BuyBtn(EventContext context) { GameHelper.GetVideo(model.VO.key, (isSuccess) => { if (isSuccess) { GameHelper.GetRewardOnly(model.VO.reward, model.VO.rewardAmount, RewardOrigin.MoreCard); CtrlCloseUI(); } }); } protected override void OnOpen(object args) { ui?.FadeIn(); GameHelper.DelayedShowGObject(this, ui.closeButton); } #endregion } }