using BingoBrain.Core; using System.Collections.Generic; namespace BingoBrain { public class BingoCardModel : BaseModel { private List weightLst = new(); private int[] weights; #region 生命周期 protected override void OnInit() { } protected override void OnDispose() { } protected override void OnReset() { } #endregion #region 读取数据 protected override void OnReadData() { weightLst.Clear(); var vo = GameHelper.GetConfig().GetDataList(); foreach (var item in vo) { weightLst.Add(item.weight); } weights = weightLst.ToArray(); } #endregion } }