using System.Collections.Generic; namespace BingoBrain { public class AchieveModel { public List dataList; } public class Achieve { public int id; public bool is_com_reward; public bool is_double; public string text_read_ru; public string text_read; public string desc; public int[] tol_num; public int[] reward_num; } public class PassingTaskModel: BingoBrainConfigModel { // public List dataList; } public class PassingTasks: BingoBrainConfigData { public bool is_com_reward; public bool is_double; public string text_read_ru; public string text_read; public string desc; public int tol_num; public int reward_num; public bool is_get; } public class DurationtasksModel: BingoBrainConfigModel { // public List dataList; } public class Durationtasks: BingoBrainConfigData { public bool is_com_reward; public bool is_double; public string text_read_ru; public string text_read; public string desc; public int tol_num; public int reward_num; public bool is_get; } public class PassportrewardsModel: BingoBrainConfigModel { // public List dataList; } public class Passportrewards: BingoBrainConfigData { public int Eliminating_quantity; public int Free_rewards_num; public int Free_rewards_type; public int Paid_rewards_num; public int Paid_rewards_type; public int Passportrewards_CD; } public class PaidcoinsModel : BingoBrainConfigModel { // public List dataList; } public class Paidcoins: BingoBrainConfigData { public int Actual_coins; public int Discount_rate; public float Payment_amount; public float Payment_amount2; public int receive_CD; } }