using BingoBrain.Core; using UnityEngine; using BingoBrain.Asset; using BingoBrain.HotFix; using Unity.VisualScripting; #if UNITY_EDITOR using UnityEditor; #endif namespace BingoBrain { public class BingoScene : BaseScene { public override int SceneIdx => 0; protected override void OnEnter() { } protected override void OnLeave() { } protected override void OnSwhSceCompl(object param = null) { #if UNITY_EDITOR GameObject.Find("IngameDebugConsole").SetActive(false); #endif StartUpAppProcess(); } private void StartUpAppProcess() { Debug.Log("[ BingoBrain ] [ MainScene ] Start Up App Process"); // 初始化资源 OnPermanentAssetsInitComplete(); } private void OnPermanentAssetsInitComplete(object param = null) { CtrlDispatcher.Instance.AddListener(CtrlMsg.Login_Succeed, OnLoginSucceed); // #if !UNITY_EDITOR && UNITY_ANDROID MaxADKit.Init(); Debug.Log("init"); // #endif OnInitAsset(); AppDispatcher.Instance.AddListener(CsjInfoC.UI_LoadingInitAsset, OnInitAsset); } private void OnLoginSucceed(object param = null) { CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Login_Succeed, OnLoginSucceed); } private void OnInitAsset(object param = null) { AppDispatcher.Instance.Dispatch(CsjInfoC.AppManagerRegister); AppDispatcher.Instance.Dispatch(CsjInfoC.InitUIMgr); AppDispatcher.Instance.AddListener(CsjInfoC.LoginInit, OnLoadingComplete); // PreferencesMgr.Instance.InitPreferences(); // NetworkDispatcher.Instance.Dispatch(ExternalInfo.GetConfig);//quxiaozhushi // NetworkDispatcher.Instance.AddListener(NetworkMsg.Start, ShowScene);//quxiaozhushi } private void OnLoadingComplete(object param = null) { CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady); TimerHelper.mEasy.AddTimer(0.1f, () => { Audio.Instance.InitDefaultButtonClickSound(DoConst.UIButtonDefault); ModuleBoardk.Instance.AllModuleGameStart(); ShowScene(); SaveingPotHelper.CheckSaveingPot(); SaveingPotHelper.TestingClearTime(); // HideLoadingUI(); }); SaveingPotHelper.ResetHistory(); } private bool isopen = false; private void ShowScene(object a = null) { if(isopen) return; UICtrlDispatcher.Instance.Dispatch(SkinInfo.EnterBingoUI_Open); GameHelper.PostFunnelLogin("enterButtonShow"); isopen=true; } public override void Dispose() { } } }