using UnityEngine; using NUnit.Framework; namespace Unity.Advertisement.IosSupport.Tests { public class RuntimeTests { [Test] [Timeout(10000)] //[UnityPlatform (exclude = new[] { RuntimePlatform.IPhonePlayer })] //Need to find a way to programatically set state on the iPhone for this app otherwise, even on iOS initial state will be Not Determined. public void TestTrackingStatusMessageUnsupported() { Assert.That(ATTrackingStatusBinding.GetAuthorizationTrackingStatus(), Is.EqualTo(ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED)); } } }