using UnityEngine; namespace BingoBrain.Core { public class Lucsah : MonoBehaviour { private float lastTime; private ParticleSystem particle; private void Awake() { InitData(); } private void Update() { OnUpdateParticleTime(); } private void InitData() { particle = GetComponent(); lastTime = Time.realtimeSinceStartup; } private void OnUpdateParticleTime() { var realtimeSinceStartup = Time.realtimeSinceStartup; var deltaTime = realtimeSinceStartup - lastTime; particle.Simulate(deltaTime, true, false); lastTime = realtimeSinceStartup; } } }