using System; using DG.Tweening; using FairyGUI; using BingoBrain; using UnityEngine; public static class Fade { public static GTweener FadeIn(this GObject obj, float duration = 0.3f, float delay = 0) { return GlobalHarmony.In(obj, duration, delay); } public static GTweener FadeOut(this GObject obj, float duration = 0.3f, float delay = 0) { return GlobalHarmony.Out(obj, duration, delay); } public static void SetClick(this GObject button, Action action, bool isNetworkCheck = false, bool isQuickClickCheck = true) { GlobalHarmony.CheckClick(button, action, isNetworkCheck, isQuickClickCheck); } }