using System; using BingoBrain; using BingoBrain.Core; using UnityEngine; public class TomorrowSystem : BaseSystem { public TomorrowSystem(bool isAutoInit = true) { if (isAutoInit) { Init(); } } public override void Init() { base.Init(); AddListener(); } private void AddListener() { CtrlDispatcher.Instance.AddPriorityListener(CtrlMsg.Game_Start, GameStart); } private void GameStart(object o) { Hall.Instance.UpdateSecondEvent += CheckNewDay; CheckNewDay(); } private void CheckNewDay() { if (GameHelper.GetNowTime() > PreferencesMgr.Instance.NextNewDayTime) { DateTime dateTime = DateTimeBoardk.Instance.GetDateTime(DateTimeBoardk.Instance.GetServerCurrTimestamp()); dateTime = dateTime.AddDays(1); dateTime = new DateTime(dateTime.Year, dateTime.Month, dateTime.Day); PreferencesMgr.Instance.NextNewDayTime = (long)DateTimeBoardk.Instance.GetTimestamp(dateTime); CtrlDispatcher.Instance.Dispatch(CtrlMsg.GameNewDays); Debug.Log("NewDay"); } } }