using BingoBrain.Core; namespace BingoBrain { public class TipsViewUICtrl : BaseUICtrl { private TipsViewUI ui; private TipsViewModel model; private uint openUIMsg = UICtrlMsg.TipsViewUI_Open; private uint closeUIMsg = UICtrlMsg.TipsViewUI_Close; protected override void OnInit() { } protected override void OnDispose() { } public override void OpenUI(object args = null) { if (ui == null) { ui = new TipsViewUI(this); ui.Open(args); } } public override void CloseUI(object args = null) { if (ui != null && !ui.isClose) { ui.Close(); } ui = null; } public override uint GetOpenUIMsg(string uiName) { return openUIMsg; } public override uint GetCloseUIMsg(string uiName) { return closeUIMsg; } protected override void AddListener() { uiCtrlDispatcher.AddListener(openUIMsg, OpenUI); uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI); } protected override void RemoveListener() { uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI); uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI); } } }