using System; using BingoBrain.Core; using BingoBrain.HotFix; namespace BingoBrain { public class SmailUI : BaseUI { private SmailUICtrl ctrl; private SmailModel model; public FGUI.ACommon.com_currency ui; public SmailUI(SmailUICtrl ctrl) : base(ctrl) { uiName = UIConst.SmailUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ACommon"; uiInfo.assetName = "com_currency"; uiInfo.layerType = UILayerType.Top; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { model = ModuleBoardk.GetModel(ModelConst.SmailModel) as SmailModel; } protected override void OnClose() { ui?.FadeOut(); } protected override void OnBind() { ui = baseUI as FGUI.ACommon.com_currency; } protected override void OnOpenBefore(object args) { InitData(); InitView(); } protected override void OnOpen(object args) { ui?.FadeIn(); } #endregion private void InitData() { model.show101 = GameHelper.Get101(); model.show102 = GameHelper.Get102(); } private void InitView() { Set101(); Set102(); SetName(); ui.settings.SetClick(OnClickSetting); ui.com_avatar.loader_flag.visible = false; if (GameHelper.IsGiftSwitch()) { ui.visible = false; ui.x -= 250; } } private void OnClickSetting() { UICtrlDispatcher.Instance.Dispatch(SkinInfo.JThinkUI_Open); } public void OnUpdate101(object obj = null) { if (obj != null) { var changeValue = (decimal)obj; model.show101 += changeValue; model.show101 = Math.Round(model.show101, 2); Set101(model.show101.ToString("N")); } } public void Set101(string c101 = null) { if (c101 == null) { c101 = GameHelper.Get101().ToString("N0"); } ui.btn_coin.title = $"{c101}"; } public void OnUpdate102(object obj = null) { if (obj != null) { var changeValue = (decimal)obj; model.show102 += changeValue; model.show102 = Math.Round(model.show102, 2); Set102(model.show102.ToString("N")); } } public void Set102(string c102 = null) { if (c102 == null) { c102 = GameHelper.Get102().ToString("N"); } ui.btn_cash.title = $"{c102}"; } private void SetName() { GameHelper.SetName(ui.com_avatar.text_name); } } }