using BingoBrain.Core; namespace BingoBrain { public class SettingModel : BaseModel { #region 生命周期 public bool IsOpenMusic { get => Audio.Instance.IsOpenBGM; set => Audio.Instance.IsOpenBGM = value; } public bool IsOpenEffect { get => Audio.Instance.IsOpenEffect; set => Audio.Instance.IsOpenEffect = value; } protected override void OnInit() { } protected override void OnDispose() { } protected override void OnReset() { } #endregion } }