using BingoBrain.Core; using BingoBrain.HotFix; using FGUI.ACommon; using UnityEngine; namespace BingoBrain { public class RegulationUI : BaseUI { private RegulationUICtrl ctrl; private RegulationModel model; private FGUI.G007_makeup.com_regulation ui; public RegulationUI(RegulationUICtrl ctrl) : base(ctrl) { uiName = UIConst.RegulationUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "G007_makeup"; uiInfo.assetName = "com_regulation"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.RegulationModel) as RegulationModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.G007_makeup.com_regulation; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { ui.closeButton.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(SkinInfo.RegulationUI_Close); }); } } }