using FGUI.JTips; using UnityEngine; using BingoBrain.Core; using BingoBrain.HotFix; namespace BingoBrain { public class JTipsUI : BaseUI { private JTipsUICtrl ctrl; private JTipsModel model; private com_Tips ui; public JTipsUI(JTipsUICtrl ctrl) : base(ctrl) { uiName = UIConst.JTipsUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "JTips"; uiInfo.assetName = "com_Tips"; uiInfo.layerType = UILayerType.Tips; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { ui?.FadeOut(); } protected override void OnBind() { ui = baseUI as com_Tips; } protected override void OnOpenBefore(object args) { if (args is TipsData tipsData) { ui.wnd_tips.text_tips.text = tipsData.ValueStr; ui.wnd_tips.scale = Vector2.zero; var show = tipsData.ShowTipsAniTime; var stay = tipsData.TipsStayAniTime; var vanis = tipsData.TipsVanishTime; var dic = tipsData.TipsVanishMoveDic; ui.wnd_tips.TweenScale(Vector2.one, tipsData.ShowTipsAniTime); IsfvKit.StartAction("sctips", () => { ui.wnd_tips.TweenMoveY(ui.wnd_tips.y - dic, vanis).OnComplete((e) => { uiCtrlDispatcher.Dispatch(SkinInfo.JTipsUI_Close, tipsData); }); DG.Tweening.DOTween.To(() => ui.wnd_tips.alpha, (e) => ui.wnd_tips.alpha = e, 0, vanis); }, show + stay); } else { CtrlCloseUI(); } } protected override void OnOpen(object args) { ui?.FadeIn(); } #endregion } }