using BingoBrain.Core; namespace BingoBrain { public class CallEndUI : BaseUI { private CallEndUICtrl ctrl; private CallEndModel model; public CallEndUI(CallEndUICtrl ctrl) : base(ctrl) { uiName = UIConst.CallEndUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "JBingoPlay"; uiInfo.assetName = "com_callEnd"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = true; uiInfo.isNeedCloseAnim = true; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { model = ModuleBoardk.GetModel(ModelConst.CallEndModel) as CallEndModel; } protected override void OnClose() { } protected override void OnBind() { } protected override void OnOpenBefore(object args) { } protected override void OnOpen(object args) { } #endregion } }