namespace BingoBrain { public static partial class SkinInfo { private static uint cursor_OpenClose = 130000; public static uint MainTabUI_Display = ++cursor_OpenClose; public static uint BingoHalldUI_Open = ++cursor_OpenClose; public static uint BingoHalldUI_Close = ++cursor_OpenClose; public static uint BingoHallUI_Open = ++cursor_OpenClose; public static uint BingoHallUI_Close = ++cursor_OpenClose; public static uint JMallUI_Open = ++cursor_OpenClose; public static uint JMallUI_Close = ++cursor_OpenClose; public static uint JEffectUI_Open = ++cursor_OpenClose; public static uint JEffectUI_Close = ++cursor_OpenClose; public static uint GodPleAcUI_Open = ++cursor_OpenClose; public static uint GodPleAcUI_Close = ++cursor_OpenClose; public static uint CheckReadyUI_Open = ++cursor_OpenClose; public static uint CheckReadyUI_Close = ++cursor_OpenClose; public static uint JTipsUI_Open = ++cursor_OpenClose; public static uint JTipsUI_Close = ++cursor_OpenClose; public static uint EnterBingoUI_Open = ++cursor_OpenClose; public static uint EnterBingoUI_Close = ++cursor_OpenClose; public static uint JTodUI_Open = ++cursor_OpenClose; public static uint JTodUI_Close = ++cursor_OpenClose; public static uint MaskUI_Open = ++cursor_OpenClose; public static uint MaskUI_Close = ++cursor_OpenClose; public static uint JThinkUI_Open = ++cursor_OpenClose; public static uint JThinkUI_Close = ++cursor_OpenClose; public static uint BingoStartUI_Open = ++cursor_OpenClose; public static uint BingoStartUI_Close = ++cursor_OpenClose; public static uint PlayBgUI_Open = ++cursor_OpenClose; public static uint PlayBgUI_Close = ++cursor_OpenClose; public static uint OpenRewardUI_Open = ++cursor_OpenClose; public static uint OpenRewardUI_Close = ++cursor_OpenClose; public static uint InviteRewardUI_Open = ++cursor_OpenClose; public static uint InviteRewardUI_Close = ++cursor_OpenClose; public static uint BottomUI_Open = ++cursor_OpenClose; public static uint BottomUI_Close = ++cursor_OpenClose; public static uint BasptUI_Open = ++cursor_OpenClose; public static uint BasptUI_Close = ++cursor_OpenClose; public static uint SmailUI_Open = ++cursor_OpenClose; public static uint SmailUI_Close = ++cursor_OpenClose; public static uint BingoToyUI_Open = ++cursor_OpenClose; public static uint BingoToyUI_Close = ++cursor_OpenClose; public static uint MissionUI_Open = ++cursor_OpenClose; public static uint MissionUI_Close = ++cursor_OpenClose; public static uint LeaveBingoUI_Open = ++cursor_OpenClose; public static uint LeaveBingoUI_Close = ++cursor_OpenClose; public static uint CallEndUI_Open = ++cursor_OpenClose; public static uint CallEndUI_Close = ++cursor_OpenClose; public static uint BingoEndUI_Open = ++cursor_OpenClose; public static uint BingoEndUI_Close = ++cursor_OpenClose; public static uint BingoCardUI_Open = ++cursor_OpenClose; public static uint BingoCardUI_Close = ++cursor_OpenClose; public static uint MoreCardUI_Open = ++cursor_OpenClose; public static uint MoreCardUI_Close = ++cursor_OpenClose; public static uint ExtraItemUI_Open = ++cursor_OpenClose; public static uint ExtraItemUI_Close = ++cursor_OpenClose; public static uint PropInfoUI_Open = ++cursor_OpenClose; public static uint PropInfoUI_Close = ++cursor_OpenClose; public static uint BingoWhatUI_Open = ++cursor_OpenClose; public static uint BingoWhatUI_Close = ++cursor_OpenClose; public static uint GodPleUI_Open = ++cursor_OpenClose; public static uint GodPleUI_Close = ++cursor_OpenClose; public static uint JTermUI_Open = ++cursor_OpenClose; public static uint JTermUI_Close = ++cursor_OpenClose; public static uint ReadyBingoyUI_Open = ++cursor_OpenClose; public static uint ReadyBingoyUI_Close = ++cursor_OpenClose; public static uint ChestUI_Open = ++cursor_OpenClose; public static uint ChestUI_Close = ++cursor_OpenClose; public static uint PlayUIFX = ++cursor_OpenClose; public static uint H5UI_Open = ++cursor_OpenClose; public static uint H5UI_Close = ++cursor_OpenClose; public static uint StarRewardUI_Open = ++cursor_OpenClose; public static uint StarRewardUI_Close = ++cursor_OpenClose; public static uint MakeupConfirmUI_Open = ++cursor_OpenClose; public static uint MakeupConfirmUI_Close = ++cursor_OpenClose; public static uint NetLoadingUI_Open = ++cursor_OpenClose; public static uint NetLoadingUI_Close = ++cursor_OpenClose; public static uint MakeupStepUI_Open = ++cursor_OpenClose; public static uint MakeupStepUI_Close = ++cursor_OpenClose; public static uint MakeupRecordUI_Open = ++cursor_OpenClose; public static uint MakeupRecordUI_Close = ++cursor_OpenClose; public static uint FirstRewardUI_Open = ++cursor_OpenClose; public static uint FirstRewardUI_Close = ++cursor_OpenClose; public static uint FaqUIUI_Open = ++cursor_OpenClose; public static uint FaqUIUI_Close = ++cursor_OpenClose; public static uint BroadcastUI_Open = ++cursor_OpenClose; public static uint BroadcastUI_Close = ++cursor_OpenClose; public static uint MenuUI_Open = ++cursor_OpenClose; public static uint MenuUI_Close = ++cursor_OpenClose; public static uint SettingUI_Open = ++cursor_OpenClose; public static uint SettingUI_Close = ++cursor_OpenClose; public static uint RegulationUI_Open = ++cursor_OpenClose; public static uint RegulationUI_Close = ++cursor_OpenClose; } public static partial class UICtrlMsg { private static uint cursor_OpenClose = 135000; public static uint OpenBgUI_Open = ++cursor_OpenClose; public static uint OpenBgUI_Close = ++cursor_OpenClose; public static uint MainUI_Display = ++cursor_OpenClose; public static uint MainUI_Open = ++cursor_OpenClose; public static uint MainUI_Close = ++cursor_OpenClose; public static uint FXWndUI_Open = ++cursor_OpenClose; public static uint FXWndUI_Close = ++cursor_OpenClose; public static uint RewardAniUI_Open = ++cursor_OpenClose; public static uint RewardAniUI_Close = ++cursor_OpenClose; public static uint NetLoadingUI_Open = ++cursor_OpenClose; public static uint NetLoadingUI_Close = ++cursor_OpenClose; public static uint SCTipsUI_Open = ++cursor_OpenClose; public static uint SCTipsUI_Close = ++cursor_OpenClose; public static uint GameLoginUI_Open = ++cursor_OpenClose; public static uint GameLoginUI_Close = ++cursor_OpenClose; public static uint MaskUI_Open = ++cursor_OpenClose; public static uint MaskUI_Close = ++cursor_OpenClose; public static uint RateUsDialogUI_Open = ++cursor_OpenClose; public static uint RateUsDialogUI_Close = ++cursor_OpenClose; public static uint NetworkCheckUI_Open = ++cursor_OpenClose; public static uint NetworkCheckUI_Close = ++cursor_OpenClose; public static uint PlayUI_Open = ++cursor_OpenClose; public static uint PlayUI_Close = ++cursor_OpenClose; public static uint MainTabUI_Display = ++cursor_OpenClose; public static uint MainTabUI_Open = ++cursor_OpenClose; public static uint MainTabUI_Close = ++cursor_OpenClose; public static uint H5UI_Open = ++cursor_OpenClose; public static uint H5UI_Close = ++cursor_OpenClose; public static uint BackgroundUI_Open = ++cursor_OpenClose; public static uint BackgroundUI_Close = ++cursor_OpenClose; public static uint RewardUI_Open = ++cursor_OpenClose; public static uint RewardUI_Close = ++cursor_OpenClose; public static uint TodoUI_Open = ++cursor_OpenClose; public static uint TodoUI_Close = ++cursor_OpenClose; public static uint InviteFriendsUI_Open = ++cursor_OpenClose; public static uint InviteFriendsUI_Close = ++cursor_OpenClose; public static uint InviteCodeUI_Open = ++cursor_OpenClose; public static uint InviteCodeUI_Close = ++cursor_OpenClose; public static uint InviteRewardUI_Open = ++cursor_OpenClose; public static uint InviteRewardUI_Close = ++cursor_OpenClose; public static uint SignInUI_Display = ++cursor_OpenClose; public static uint SignInUI_Open = ++cursor_OpenClose; public static uint SignInUI_Close = ++cursor_OpenClose; public static uint MainPopUI_Open = ++cursor_OpenClose; public static uint MainPopUI_Close = ++cursor_OpenClose; public static uint ADTaskUI_Open = ++cursor_OpenClose; public static uint ADTaskUI_Close = ++cursor_OpenClose; public static uint CurrencyUI_Open = ++cursor_OpenClose; public static uint CurrencyUI_Close = ++cursor_OpenClose; public static uint GamePopUI_Open = ++cursor_OpenClose; public static uint GamePopUI_Close = ++cursor_OpenClose; public static uint NaiveStepUI_Open = ++cursor_OpenClose; public static uint NaiveStepUI_Close = ++cursor_OpenClose; public static uint OpenRewardUI_Open = ++cursor_OpenClose; public static uint OpenRewardUI_Close = ++cursor_OpenClose; public static uint MenuUI_Open = ++cursor_OpenClose; public static uint MenuUI_Close = ++cursor_OpenClose; public static uint LanguageWinUI_Open = ++cursor_OpenClose; public static uint LanguageWinUI_Close = ++cursor_OpenClose; public static uint ProfileUI_Open = ++cursor_OpenClose; public static uint ProfileUI_Close = ++cursor_OpenClose; public static uint MakeupConfirmUI_Open = ++cursor_OpenClose; public static uint MakeupConfirmUI_Close = ++cursor_OpenClose; public static uint GuideUI_Open = ++cursor_OpenClose; public static uint GuideUI_Close = ++cursor_OpenClose; public static uint MakeupStepUI_Open = ++cursor_OpenClose; public static uint MakeupStepUI_Close = ++cursor_OpenClose; public static uint MakeupRecordUI_Open = ++cursor_OpenClose; public static uint MakeupRecordUI_Close = ++cursor_OpenClose; public static uint PrivacyUI_Open = ++cursor_OpenClose; public static uint PrivacyUI_Close = ++cursor_OpenClose; public static uint PlayUIFX = ++cursor_OpenClose; public static uint TestUI_Open = ++cursor_OpenClose; public static uint TestUI_Close = ++cursor_OpenClose; public static uint RegulationUI_Open = ++cursor_OpenClose; public static uint RegulationUI_Close = ++cursor_OpenClose; public static uint BroadcastUI_Open = ++cursor_OpenClose; public static uint BroadcastUI_Close = ++cursor_OpenClose; public static uint PixPayUI_Open = ++cursor_OpenClose; public static uint PixPayUI_Close = ++cursor_OpenClose; public static uint ComFaqUI_Open = ++cursor_OpenClose; public static uint ComFaqUI_Close = ++cursor_OpenClose; public static uint FirstRewardUI_Open = ++cursor_OpenClose; public static uint FirstRewardUI_Close = ++cursor_OpenClose; public static uint SheepPlayUI_Open = ++cursor_OpenClose; public static uint SheepPlayUI_Close = ++cursor_OpenClose; public static uint BuyslotUI_Open = ++cursor_OpenClose; public static uint BuyslotUI_Close = ++cursor_OpenClose; public static uint RemakeUI_Open = ++cursor_OpenClose; public static uint RemakeUI_Close = ++cursor_OpenClose; public static uint SheepwindowUI_Open = ++cursor_OpenClose; public static uint SheepwindowUI_Close = ++cursor_OpenClose; public static uint LevelSuccessUI_Open = ++cursor_OpenClose; public static uint LevelSuccessUI_Close = ++cursor_OpenClose; public static uint CoinWnd_newUI_Open = ++cursor_OpenClose; public static uint CoinWnd_newUI_Close = ++cursor_OpenClose; public static uint RewardboxUI_Open = ++cursor_OpenClose; public static uint RewardboxUI_Close = ++cursor_OpenClose; public static uint NewTaskUI_Open = ++cursor_OpenClose; public static uint NewTaskUI_Close = ++cursor_OpenClose; public static uint GetTaskRewardUI_Open = ++cursor_OpenClose; public static uint GetTaskRewardUI_Close = ++cursor_OpenClose; public static uint BuygoldUI_Open = ++cursor_OpenClose; public static uint BuygoldUI_Close = ++cursor_OpenClose; public static uint OpenGameUI_Open = ++cursor_OpenClose; public static uint OpenGameUI_Close = ++cursor_OpenClose; public static uint AdcomingUI_Open = ++cursor_OpenClose; public static uint AdcomingUI_Close = ++cursor_OpenClose; public static uint PackrewardUI_Open = ++cursor_OpenClose; public static uint PackrewardUI_Close = ++cursor_OpenClose; public static uint PayloadingUI_Open = ++cursor_OpenClose; public static uint PayloadingUI_Close = ++cursor_OpenClose; public static uint PassunlockUI_Open = ++cursor_OpenClose; public static uint PassunlockUI_Close = ++cursor_OpenClose; public static uint TipsViewUI_Open = ++cursor_OpenClose; public static uint TipsViewUI_Close = ++cursor_OpenClose; public static uint ResurgenceUI_Open = ++cursor_OpenClose; public static uint ResurgenceUI_Close = ++cursor_OpenClose; public static uint SaveingPotUI_Open = ++cursor_OpenClose; public static uint SaveingPotUI_Close = ++cursor_OpenClose; public static uint RecordViewUI_Open = ++cursor_OpenClose; public static uint RecordViewUI_Close = ++cursor_OpenClose; public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose; public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose; public static uint RewardMulNewUI_Open = ++cursor_OpenClose; public static uint RewardMulNewUI_Close = ++cursor_OpenClose; } }