using System.Collections.Generic; namespace BingoBrain { public class RewardNumModel: BingoBrainConfigModel { // public List dataList; } public class rewardNum: BingoBrainConfigData { public int[] cash_1; public int[] cash_2; public int[] cash_3; public float[] nor_1; public float[] nor_2; public float[] nor_3; public float rv_1; public float rv_2; public float rv_3; } public class SmallrewardNumModel: BingoBrainConfigModel { // public List dataList; } public class SmallrewardNum: BingoBrainConfigData { public float[] cash_1; public float[] cash_2; public float[] cash_3; public float[] nor_1; public float[] nor_2; public float[] nor_3; public float rv_1; public float rv_2; public float rv_3; } public class LargerewardNumModel: BingoBrainConfigModel { // public List dataList; } public class LargerewardNum: BingoBrainConfigData { public float[] cash_1; public float[] cash_2; public float[] cash_3; public float[] nor_1; public float[] nor_2; public float[] nor_3; public float rv_1; public float rv_2; public float rv_3; } public class PaidgiftModel: BingoBrainConfigModel { //public List dataList; } public class Paidgift: BingoBrainConfigData { public int Paid_type; public float Paid_price; public float Paid_price2; public int coins_quantity; public int[] props_quantity; } public class MultigiftModel: BingoBrainConfigModel { //public List dataList; } public class Multigift: BingoBrainConfigData { public float Paid_price; public float Paid_price2; public int coins_quantity; public int[] props_type; public int[] props_quantity; } }