/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace FGUI.failpack { public partial class com_resurgence : GComponent { public Controller pay_type; public GImage bg; public GProgressBar progress_1; public GTextField text_have; public GTextField need_text; public GTextField text_remain; public GTextField text_progress; public GTextField text_refreshnum; public GTextField text_outnum; public GTextField text_backnum; public GTextField text_goldnum; public GTextField end_point; public GButton btn_back; public GButton btn_buy; public GButton btn_max_pay; public const string URL = "ui://fr2jeuh5upx737"; public static com_resurgence CreateInstance() { return (com_resurgence)UIPackage.CreateObject("failpack", "com_resurgence"); } public override void ConstructFromXML(XML xml) { base.ConstructFromXML(xml); pay_type = GetControllerAt(0); bg = (GImage)GetChildAt(2); progress_1 = (GProgressBar)GetChildAt(3); text_have = (GTextField)GetChildAt(4); need_text = (GTextField)GetChildAt(5); text_remain = (GTextField)GetChildAt(7); text_progress = (GTextField)GetChildAt(12); text_refreshnum = (GTextField)GetChildAt(13); text_outnum = (GTextField)GetChildAt(14); text_backnum = (GTextField)GetChildAt(15); text_goldnum = (GTextField)GetChildAt(17); end_point = (GTextField)GetChildAt(18); btn_back = (GButton)GetChildAt(19); btn_buy = (GButton)GetChildAt(20); btn_max_pay = (GButton)GetChildAt(21); } } }