using UnityEngine; using System.Collections.Generic; namespace BingoBrain.Core { public static class BingoConst { #region Field public const bool IsDevelopmentBuild = false; public static bool IsEnabledEngineProfiler = false; public static bool IsEnabledEngineLog = true; public const LogType EnabledFilterLogType = LogType.Log | LogType.Warning | LogType.Error | LogType.Assert | LogType.Exception; public const bool IsRunInBG = true; public const int SleepTimeoutMode = SleepTimeout.NeverSleep; public const int AntiAliasing = 0; public const int HighFrameRate = 60; public const int LowFrameRate = 45; public const float HDHighViewScale = 1f; public const float HDLowViewScale = 0.9f; public const float PixelsPerUnit = 100f; public static Vector2Int StandardResolution = new Vector2Int(1080, 1920); public static Vector2Int UIResolution = new Vector2Int(1080, 1920); public static bool UseInternalSetting = true; public static bool IsMultiLangue = true; public static string CurrMultiLangue = "en"; public static string InternalLangue = "en"; public static List CtrlDisableList = new List(); #endregion } }