using FairyGUI; using UnityEngine; namespace BingoBrain.Core { public static class NNfds { public static Vector2 WorldToUIPos(GameObject gameObject) { var screenPos = Camera.main.WorldToScreenPoint(gameObject.transform.position); screenPos.y = Screen.height - screenPos.y; var fguiPosition = GRoot.inst.GlobalToLocal(screenPos); return fguiPosition; } public static bool IsPointerOnUI() { return Stage.isTouchOnUI; } } }