using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections.Generic; namespace BingoBrain.Core { public static class Pvds { #region Raycaster public static void Set2DRaycasterEnabled(Physics2DRaycaster com, bool enabled) { if (com.enabled != enabled) { com.enabled = enabled; } } public static void Set3DRaycasterEnabled(PhysicsRaycaster com, bool enabled) { if (com.enabled != enabled) { com.enabled = enabled; } } #endregion } }