using UnityEngine; using BingoBrain.Asset; using UnityEngine.EventSystems; namespace BingoBrain.Core { public class PinPon : MonoBehaviour { public static PinPon Instance { get; private set; } [HideInInspector] public GameObject eventObj; [HideInInspector] public EventSystem eventSystem; [HideInInspector] public StandaloneInputModule inputModule; private void Awake() { Instance = this; DontDestroyOnLoad(gameObject); Init(); } private void OnDestroy() { Instance = null; } private void Init() { BetKit.Instance.LoadGameObjectAndClone("Prefab", "EngineEventSystem", eventObj1 => { eventObj = eventObj1; eventObj.transform.SetParent(transform, false); eventSystem = eventObj.GetComponent(); inputModule = eventObj.GetComponent(); OCConst.EngineEventSystemGo = PinPon.Instance.eventObj.transform.parent.gameObject; OCConst.EngineEventSystemGo.name = OCConst.EngineEventSystemGoName; UI.Instance.SetEventSystemGo(eventObj); }); } } }