using Spine; using Spine.Unity; namespace BingoBrain.Core { public static class NAAVsa { private const int CurrTrack = 0; public static TrackEntry PlayAnim(SkeletonAnimation animCom, string animName, bool isLoop) { return animCom.AnimationState.SetAnimation(CurrTrack, animName, isLoop); } public static TrackEntry PlayAnim(SkeletonAnimation animCom, string animName) { return animCom.AnimationState.SetAnimation(CurrTrack, animName, false); } public static void AddCompleteEvent(SkeletonAnimation animCom, Spine.AnimationState.TrackEntryDelegate func) { animCom.AnimationState.Complete += func; } public static void SetSkin(SkeletonAnimation animCom, string skinName) { animCom.Skeleton.SetSkin(skinName); } } }