using System; using FGUI.JMall; using BingoBrain.Core; namespace BingoBrain { public class JMallUI : BaseUI { private JMallUICtrl ctrl; private JMallModel model; private FGUI.JMall.com_mall ui; public JMallUI(JMallUICtrl ctrl) : base(ctrl) { uiName = UIConst.JMallUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "JMall"; uiInfo.assetName = "com_mall"; uiInfo.layerType = UILayerType.Normal; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.JMall.com_mall; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } #endregion private void InitView() { var item1 = ui.list_item.GetChild("item1") as com_mall_carditem; var item2 = ui.list_item.GetChild("item2") as com_mall_carditem; var item3 = ui.list_item.GetChild("item3") as com_mall_carditem; var item4 = ui.list_item.GetChild("item4") as com_mall_coinitem; var item5 = ui.list_item.GetChild("item5") as com_mall_coinitem; SetRedeemCard(item1, 1, 10); SetRedeemCard(item2, 3, 30); SetRedeemCard(item3, 10, 90); SetRedeemCoin(item4, 10, 10000); SetRedeemCoin(item5, 30, 30000); } private void SetRedeemCard(com_mall_carditem item, int count, int consume, Action action = null) { item.text_count.SetVar("count", count.ToString()).FlushVars(); item.btn_redeem_coin.title = consume.ToString(); item.btn_redeem_coin.type.selectedIndex = 1; item.btn_redeem_coin.SetClick(() => { TuSystem.Consume(102, consume, isSuccess => { if (isSuccess) { GameHelper.Toast($"Get {count} Card Success"); GameHelper.GetRewardOnly(104, count, RewardOrigin.Redeem, action); } else { GameHelper.Toast("Get Card Failed"); } }); }); } private void SetRedeemCoin(com_mall_coinitem item, int count, int consume, Action action = null) { item.text_count.SetVar("count", count.ToString()).FlushVars(); item.btn_redeem_coin.title = consume.ToString(); item.btn_redeem_coin.SetClick(() => { TuSystem.Consume(101, consume, isSuccess => { if (isSuccess) { GameHelper.Toast($"Redeem Success"); GameHelper.GetRewardOnly(102, count, RewardOrigin.Redeem, action); } else { GameHelper.Toast("Redeem Failed"); } }); }); } } }