using BingoBrain.Core; using BingoBrain.HotFix; namespace BingoBrain { public class BingoEndUICtrl : BaseUICtrl { private BingoEndUI ui; private BingoEndModel model; private uint openUIMsg = SkinInfo.BingoEndUI_Open; private uint closeUIMsg = SkinInfo.BingoEndUI_Close; #region 生命周期 protected override void OnInit() { } protected override void OnDispose() { } public override void OpenUI(object args = null) { if (!BingoCell.IsInGame) { return; } if (ui == null) { ui = new BingoEndUI(this); ui.Open(args); } } public override void CloseUI(object args = null) { if (ui != null && !ui.isClose) { ui.Close(); } ui = null; } #endregion #region 消息 public override uint GetOpenUIMsg(string uiName) { return openUIMsg; } public override uint GetCloseUIMsg(string uiName) { return closeUIMsg; } protected override void AddListener() { uiCtrlDispatcher.AddListener(openUIMsg, OpenUI); uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI); gameDispatcher.AddListener(BingoInfo.EndBingoGame, CloseUI); } protected override void RemoveListener() { uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI); uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI); } #endregion } }