using UnityEngine; namespace BingoBrain.Core { public static class OCConst { public const string vas = "[ Bingo ]"; public static GameObject bfdn; public const string LauncherGoName = "[CA]"; public const string EngineEventSystemGoName = "[FB]"; public static GameObject EngineEventSystemGo; public const string ApplicationGoName = "[ AC ]"; public static GameObject ApplicationGo; public const string EngineSingletonGoName = "[BD]"; public static GameObject EngineSingletonGo; public const string MonoManagerGoName = "[DE]"; public static GameObject MonoManagerGo; public const string DispatcherGoName = "[FS]"; public static GameObject DispatcherGo; public const string LoaderGoName = "[ABN]"; public static GameObject LoaderGo; public const string bfd = "[card_object]"; public static GameObject WorldSpaceGo; public const string CameraGoName = "[WEVG]"; public static GameObject CameraGo; public const string UIGoName = "[UI]"; public static GameObject UIGo; public const string UICacheGoName = "[DBE]"; public static GameObject UICacheGo; public const string DOTweenGoName = "[BSDS]"; public const string SuperInvokeGoName = "[DSVS]"; } }