using UnityEngine; namespace BingoBrain.Core { public static class CenConst { public static Vector2 StandardResolution = new(BingoConst.StandardResolution.x, BingoConst.StandardResolution.y); public static float StandardWidth => BingoConst.StandardResolution.x; public static float StandardHeight => BingoConst.StandardResolution.y; public static Vector2 RawResolution = new(Screen.width, Screen.height); public static Vector2 CurrResolution = new(Screen.width, Screen.height); public static float OrthographicSize_1280H = StandardHeight / 2 / BingoConst.PixelsPerUnit; public static float StandardAspectRatio = StandardHeight / StandardWidth; public static float CurrAspectRatio = (float)Screen.height / Screen.width; } }