using UnityEngine; using System.Collections.Generic; namespace BingoBrain.Core { public static class UIInfoConst { public static Color DefaultUIMaskColor = new Color(0, 0, 0, 0.8f); } public class UIInfo { public string packageName = null; public string assetName = null; public UILayerType layerType = UILayerType.Normal; public UIGComType gComType = UIGComType.GComponent; public UIType uiType = UIType.NormalUI; public uint openUIMsgId = 0; public uint closeUIMsgId = 0; public bool isCache = false; public bool isSwitchSceneCloseUI = false; public bool isTickUpdate = false; public bool isClosetWorldRaycast = false; public bool isNeedOpenAnim = false; public bool isNeedCloseAnim = false; public bool isNeedUIMask = false; public bool isNeedUIMaskCloseEvent = false; public Color uiMaskCustomColor = UIInfoConst.DefaultUIMaskColor; } public enum UILayerType : int { None = -1, Background = 0, Bottom = 1, Normal = 2, Top = 3, FullScreen = 4, Popup = 5, Highest = 6, Animation = 7, Tips = 8, Loading = 9, System = 10, NetworkError = 11, } public enum UIGComType : int { GComponent = 0, Window = 1, } public enum UIType : int { NormalUI = 0, FullScreenUI = 1, ConfirmationUI = 2, } public class EnumComparer_UILayerType : IEqualityComparer { public static EnumComparer_UILayerType Instance = new EnumComparer_UILayerType(); public bool Equals(UILayerType x, UILayerType y) { return (int)x == (int)y; } public int GetHashCode(UILayerType obj) { return (int)obj; } } }