using FairyGUI; namespace BingoBrain.Core { public class SubUI { public string uiName; public string packageName; public string assetName; public string rawGameObjectName; public string gameObjectName; public GObject baseGObj; public GComponent baseUI; public SubUI(string uiName, string packageName, string assetName) { this.uiName = uiName; this.packageName = packageName; this.assetName = assetName; } } }