using BingoBrain.Core; using BingoBrain.HotFix; using FGUI.ACommon; using UnityEngine; namespace BingoBrain { public class NetLoadingUI : BaseUI { private NetLoadingUICtrl ctrl; private NetLoadingModel model; private FGUI.JNetIdle.com_Netidle ui; public NetLoadingUI(NetLoadingUICtrl ctrl) : base(ctrl) { uiName = UIConst.NetLoadingUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "JNetIdle"; uiInfo.assetName = "com_Netidle"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.NetLoadingModel) as NetLoadingModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.JNetIdle.com_Netidle; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { } } }