using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using DG.Tweening; using Spine.Unity; using BingoBrain.Core; using FGUI.ACommon; using FairyGUI; using BingoBrain.HotFix; namespace BingoBrain { public class BroadcastUI : BaseUI { private BroadcastUICtrl ctrl; private BroadcastModel model; private FGUI.ACommon.com_broadcast1 ui; public BroadcastUI(BroadcastUICtrl ctrl) : base(ctrl) { uiName = UIConst.BroadcastUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ACommon"; uiInfo.assetName = "com_broadcast1"; uiInfo.layerType = UILayerType.Normal; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = false; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ACommon.com_broadcast1; } protected override void OnOpenBefore(object args) { InitView(); //ui.y = 241; // if (UI.Instance.IsExistUI(UIConst.RainPlayUI)) // { // Setbuttom(); // } // else // { // Settop(); // } // ui.visible = false; // if (Screen.safeArea.y != 0) // {//刘海屏 // ui.y += Screen.safeArea.y; // } text_ui = ui.broad_cast_text; ui.btn_record.SetClick(OpenRecord); ui.broad_cast_text.btn_broad.SetClick(OpenRecord); if (ConfigSystem.GetConfig() == null) return; // ConfigSystem.GetConfig().dataList[0] config_name_list = exBrPoolModel.config_name_list; config_money_list = exBrPoolModel.config_money_list; // GameDispatcher.Instance.AddListener(GameMsg.hideBroadCast, hideEvent); // GameDispatcher.Instance.AddListener(GameMsg.showBroadCast, showEvent); // UICtrlDispatcher.Instance.AddListener(UICtrlMsg.MainUI_Open, Settop); // UICtrlDispatcher.Instance.AddListener(UICtrlMsg.RainPlayUI_Open, Setbuttom); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private int time_count = 11; private com_broadcast_text1 text_ui; private List config_name_list; private List config_money_list; private bool main_ui_show = true; //初始化页面逻辑 private Action closeCallback = null; private void InitView() { Hall.Instance.UpdateSecondEvent += timeEvent; // var sk = FX.Instance.SetFx(ui.broad_cast_text.bg_panel, Fx_Type.fx_broad, closeCallback); // sk.state.SetAnimation(0, "animation", true); FX.Instance.SetFx(ui.broad_cast_text.bg_panel, Fx_Type.fx_broad, sk => { // ske_pot = sk; // NAAVsa.AddCompleteEvent(cardSpine, OnChangeCardFinish); // OnChangeCardFinish(null); NAAVsa.PlayAnim(sk, "animation", true); }, closeCallback); ui.group_.y = 220; if (Screen.safeArea.y != 0) {//刘海屏 ui.group_.y += Screen.safeArea.y; } } private void OpenRecord() { UICtrlDispatcher.Instance.Dispatch(SkinInfo.RecordViewUI_Open); } private void hideEvent(object sender = null) { Debug.Log("hide"); main_ui_show = false; ui.visible = false; } private void showEvent(object sender = null) { Debug.Log("show"); main_ui_show = true; ui.visible = true; } private void Settop(object sender = null) { ui.group_.y = 241; if (Screen.safeArea.y != 0) {//刘海屏 ui.group_.y += Screen.safeArea.y; } } private void Setbuttom(object sender = null) { ui.group_.y = GRoot.inst.height - 300; } void timeEvent() { time_count++; // if (time_count > 30) // { // time_count = 0; // var name_index = UnityEngine.Random.Range(0, config_name_list.Count); // var money_index = UnityEngine.Random.Range(0, config_money_list.Count); // if (main_ui_show) // { // ui.visible = true; // } // Debug.Log(text_ui.cast_text.text); // text_ui.cast_text.text = String.Format(text_ui.hide_text.text, config_name_list[name_index], // config_money_list[money_index], DateTimeBoardk.Instance.GetCurrDateTime()); // text_ui.cast_text.x = 686; // Tweener tweener = DOTween.To(() => text_ui.cast_text.x, // x => text_ui.cast_text.x = x, -1300, 10); // } // time_count = 0; //Debug.Log($"barry broad time count======== {time_count}"); if (time_count > 20) { time_count = 0; var name_index = UnityEngine.Random.Range(0, config_name_list.Count); var money_index = UnityEngine.Random.Range(0, config_money_list.Count); Debug.Log(text_ui.cast_text.text); string name = config_name_list[name_index]; if (name.Length > 4) { name = name[..4] + "..."; } string broad_text = String.Format(text_ui.hide_text.text, name, "$" + config_money_list[money_index], DateTimeBoardk.Instance.GetCurrDateTime()); text_ui.cast_text.text = broad_text; // Tweener tweener = DOTween.To(() => ui.broad.x, // x => ui.broad.x = x, 200, 0.5f); ui.t0.Play(); DOVirtual.DelayedCall(3.5f, () => { // Tweener tweener = DOTween.To(() => ui.broad.x, // x => ui.broad.x = x, 1080, 0.5f); ui.t1.Play(); }); string str = name + "-" + config_money_list[money_index] + "-" + DateTimeBoardk.Instance.GetCurrDateTime(); GameDispatcher.Instance.Dispatch(BingoInfo.updateRecordList, str); } } } }