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@@ -5,6 +5,8 @@ using BingoBrain.HotFix;
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using Unity.VisualScripting;
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using DontConfuse;
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using FairyGUI;
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using DG.Tweening;
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#if UNITY_EDITOR
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@@ -71,7 +73,7 @@ namespace BingoBrain
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private void OnLoadingComplete(object param = null)
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{
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady);
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TimerHelper.mEasy.AddTimer(0.1f, () =>
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DOVirtual.DelayedCall(0.1f, () =>
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{
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Audio.Instance.InitDefaultButtonClickSound(DoConst.UIButtonDefault);
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ModuleBoardk.Instance.AllModuleGameStart();
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@@ -87,7 +89,7 @@ namespace BingoBrain
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int offset_y = ConfigSystem.GetConfig<CommonModel>().WVOffset[0];
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int offset_y1 = ConfigSystem.GetConfig<CommonModel>().WVOffset[1];
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Debug.Log("barry offset_y: " + offset_y + " offset_y1: " + offset_y1);
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Debug.Log("barry offset_y: " + offset_y + " offset_y1: " + offset_y1);
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float top_offset = 150;//fgui中的顶部信息的高度
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float buttom_offset = 0;
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if (Screen.safeArea.y != 0)
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