bingo 项目提交
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using FairyGUI;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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namespace BingoBrain.Editor
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{
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public static class FGUIContollerConstantKit
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{
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private const string content =
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@"
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/// <summary>
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/// FGUI控制器自动生成
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/// </summary>
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namespace FGUI.{0}
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{
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public partial class className
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{
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{1} }
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}";
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private static Dictionary<string, string> classDic = new();
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private static Dictionary<string, string> constClassDic = new();
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private static string C_DestFolderPath =
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Application.dataPath + "/Comgreate/Logic/FGUI/ControlDefine/Common/";
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private static string DestFolderPath =
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Application.dataPath + "/Comgreate/Logic/FGUI/ControlDefine/Project/";
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[MenuItem("Tools/CreateCtrl")]
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public static void CreateAllControllerScripts()
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{
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UIPackage.RemoveAllPackages();
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CreateControllerScripts(true);
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CreateControllerScripts(false);
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UIPackage.RemoveAllPackages();
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var stage = GameObject.Find("Stage");
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if (stage != null)
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{
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Object.DestroyImmediate(stage);
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}
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var stageCamera = GameObject.Find("Stage Camera");
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if (stageCamera != null)
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{
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Object.DestroyImmediate(stageCamera);
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}
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}
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public static void CreateController_ScriptsCommon()
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{
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UIPackage.RemoveAllPackages();
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CreateControllerScripts(true);
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UIPackage.RemoveAllPackages();
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}
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public static void CreateController_ScriptsProject()
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{
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UIPackage.RemoveAllPackages();
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CreateControllerScripts(false);
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UIPackage.RemoveAllPackages();
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}
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private static void CreateControllerScripts(bool isCreateCommon)
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{
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classDic.Clear();
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constClassDic.Clear();
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string[] ids = AssetDatabase.FindAssets("_fui t:textAsset");
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foreach (var item in ids)
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{
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string assetPath = AssetDatabase.GUIDToAssetPath(item);
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int pos = assetPath.LastIndexOf("_fui");
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if (pos == -1)
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continue;
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assetPath = assetPath.Substring(0, pos);
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LoadOneUI(assetPath, isCreateCommon);
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}
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CreateScripts(isCreateCommon);
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}
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private static void CreateScripts(bool isCreateCommon)
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{
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if (isCreateCommon)
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{
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}
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else
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{
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if (Directory.Exists(DestFolderPath))
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{
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Directory.Delete(DestFolderPath, true);
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}
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Directory.CreateDirectory(DestFolderPath);
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}
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string startPre = isCreateCommon ? C_DestFolderPath : DestFolderPath;
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foreach (var item in classDic)
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{
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if (item.Key.StartsWith(startPre))
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FileKit.CreateTxt(item.Key, item.Value, true);
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}
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foreach (var item in constClassDic)
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{
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if (item.Key.StartsWith(startPre))
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FileKit.CreateTxt(item.Key, item.Value, true);
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}
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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private static void LoadOneUI(string resPath, bool isCreateCommon)
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{
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string objName = new FileInfo(Path.GetFullPath(resPath)).Name;
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UIPackage pkg = UIPackage.GetByName(objName);
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if (pkg == null)
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{
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pkg = UIPackage.AddPackage(resPath);
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}
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foreach (var item in pkg.GetItems())
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{
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if (item.type == PackageItemType.Component)
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{
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GComponent gComponent = null;
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var tmpGomponent = pkg.CreateObject(item.name);
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gComponent = tmpGomponent as GComponent;
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if (gComponent == null)
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{
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DisposeGObject(tmpGomponent);
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continue;
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}
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string tmpPropertyStr = "";
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string constPropertyStr = "";
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List<string> nameList = new List<string>();
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foreach (var tmp in gComponent.Controllers)
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{
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nameList.Clear();
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for (int i = 0; i < tmp.pageCount; i++)
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{
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string name = tmp.GetPageName(i).Replace(" ", "");
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if (nameList.Contains(name))
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{
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continue;
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}
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nameList.Add(name);
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string summary = @" /// <summary>
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/// {0}:{1}
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/// </summary>
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";
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summary = string.Format(summary, i, tmp.GetPageName(i));
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tmpPropertyStr += summary;
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constPropertyStr += summary;
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string contName = tmp.name.Replace("cont_", "");
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contName = FirstLetterToUpper(contName);
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tmpPropertyStr += string.Format("public int _{0}_{1} = {2};\r\n", contName, name, i);
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constPropertyStr += string.Format("public const int {0}_{1} = {2};\r\n", contName, name, i);
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}
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}
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List<Controller> controllers = gComponent.Controllers;
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DisposeGObject(gComponent);
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if (controllers.Count != 0)
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{
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if (isCreateCommon)
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{
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if (!pkg.name.StartsWith("C"))
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{
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continue;
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}
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}
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else
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{
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if (pkg.name.StartsWith("C"))
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{
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continue;
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}
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}
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string objClassContent = content.Replace("{0}", pkg.name).Replace("{1}", tmpPropertyStr)
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.Replace("className", item.name);
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string constClassContent = content.Replace("{0}", pkg.name).Replace("{1}", constPropertyStr)
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.Replace("className", item.name);
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string prePath = pkg.name.StartsWith("C") ? C_DestFolderPath : DestFolderPath;
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string path = prePath + pkg.name + "/" + item.name + "_AutoCreator.cs";
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string constPath = prePath + pkg.name + "/" + item.name + "_Const.cs";
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if (!classDic.ContainsKey(path))
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{
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classDic.Add(path, objClassContent);
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constClassDic.Add(constPath, constClassContent);
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}
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}
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}
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}
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}
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private static void DisposeGObject(GObject gObject)
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{
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gObject.Dispose();
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if (gObject.displayObject != null)
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{
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if (gObject.displayObject.gameObject)
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{
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Object.Destroy(gObject.displayObject.gameObject);
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}
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}
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}
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private static string FirstLetterToUpper(string str)
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{
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if (str == null)
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return null;
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if (str.Length > 1)
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return char.ToUpper(str[0]) + str.Substring(1);
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return str.ToUpper();
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}
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}
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}
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