bingo 项目提交
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using UnityEngine;
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namespace BingoBrain.Core
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{
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public enum TimerTimeType : int
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{
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Null = -1,
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Time = 0,
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UnscaledTime = 1,
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RealtimeSinceStartup = 2,
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}
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public sealed class TimerI : BaseUnity<TimerI>
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{
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private GameObject simpleTimersRoot;
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private GameObject timersRoot;
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private GameObject heavyTimersRoot;
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private void InitTimersRoot()
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{
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simpleTimersRoot = new GameObject("SimpleTimers");
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simpleTimersRoot.SetParent(gameObject);
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timersRoot = new GameObject("Timers");
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timersRoot.SetParent(gameObject);
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heavyTimersRoot = new GameObject("HeavyTimers");
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heavyTimersRoot.SetParent(gameObject);
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}
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public YFsa CreateSimpleTimer(string name, TimerTimeType type)
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{
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YFsa yFsa = simpleTimersRoot.AddComponent<YFsa>();
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yFsa.SetTimer(name, type);
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return yFsa;
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}
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public Psvsa CreateTimer(string name, TimerTimeType type)
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{
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Psvsa psvsa = timersRoot.AddComponent<Psvsa>();
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psvsa.SetTimer(name, type);
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return psvsa;
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}
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public UFdsa CreateHeavyTimer(string name, TimerTimeType type)
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{
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UFdsa uFdsa = heavyTimersRoot.AddComponent<UFdsa>();
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uFdsa.SetTimer(name, type);
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return uFdsa;
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}
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#region Mgr
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public override void Init()
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{
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base.Init();
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InitTimersRoot();
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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}
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#endregion
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}
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}
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