bingo 项目提交
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using FairyGUI;
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using UnityEngine;
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namespace BingoBrain.Core
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{
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public static class NNfds
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{
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public static Vector2 WorldToUIPos(GameObject gameObject)
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{
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var screenPos = Camera.main.WorldToScreenPoint(gameObject.transform.position);
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screenPos.y = Screen.height - screenPos.y;
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var fguiPosition = GRoot.inst.GlobalToLocal(screenPos);
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return fguiPosition;
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}
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public static bool IsPointerOnUI()
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{
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return Stage.isTouchOnUI;
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}
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}
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}
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