bingo 项目提交
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using System;
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using DG.Tweening;
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using FairyGUI;
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using BingoBrain;
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using UnityEngine;
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public static class Fade
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{
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public static GTweener FadeIn(this GObject obj, float duration = 0.3f, float delay = 0)
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{
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return GlobalHarmony.In(obj, duration, delay);
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}
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public static GTweener FadeOut(this GObject obj, float duration = 0.3f, float delay = 0)
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{
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return GlobalHarmony.Out(obj, duration, delay);
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}
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public static void SetClick(this GObject button, Action action, bool isNetworkCheck = false,
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bool isQuickClickCheck = true)
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{
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GlobalHarmony.CheckClick(button, action, isNetworkCheck, isQuickClickCheck);
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}
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}
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