bingo 项目提交
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using System;
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using BingoBrain;
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using BingoBrain.Core;
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using UnityEngine;
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public class TomorrowSystem : BaseSystem
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{
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public TomorrowSystem(bool isAutoInit = true)
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{
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if (isAutoInit)
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{
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Init();
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}
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}
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public override void Init()
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{
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base.Init();
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AddListener();
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}
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private void AddListener()
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{
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CtrlDispatcher.Instance.AddPriorityListener(CtrlMsg.Game_Start, GameStart);
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}
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private void GameStart(object o)
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{
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Hall.Instance.UpdateSecondEvent += CheckNewDay;
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CheckNewDay();
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}
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private void CheckNewDay()
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{
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if (GameHelper.GetNowTime() > PreferencesMgr.Instance.NextNewDayTime)
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{
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DateTime dateTime = DateTimeBoardk.Instance.GetDateTime(DateTimeBoardk.Instance.GetServerCurrTimestamp());
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dateTime = dateTime.AddDays(1);
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dateTime = new DateTime(dateTime.Year, dateTime.Month, dateTime.Day);
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PreferencesMgr.Instance.NextNewDayTime = (long)DateTimeBoardk.Instance.GetTimestamp(dateTime);
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.GameNewDays);
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Debug.Log("NewDay");
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}
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}
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}
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