bingo 项目提交
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using BingoBrain.Core;
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using BingoBrain.HotFix;
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using FGUI.ACommon;
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using UnityEngine;
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namespace BingoBrain
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{
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public class RegulationUI : BaseUI
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{
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private RegulationUICtrl ctrl;
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private RegulationModel model;
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private FGUI.G007_makeup.com_regulation ui;
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public RegulationUI(RegulationUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.RegulationUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "G007_makeup";
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uiInfo.assetName = "com_regulation";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.RegulationModel) as RegulationModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.G007_makeup.com_regulation;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.closeButton.SetClick(() =>
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{
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UICtrlDispatcher.Instance.Dispatch(SkinInfo.RegulationUI_Close);
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});
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}
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}
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}
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