bingo 项目提交
This commit is contained in:
@@ -0,0 +1,139 @@
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using BingoBrain.Core;
|
||||
using BingoBrain.HotFix;
|
||||
using Object = UnityEngine.Object;
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
|
||||
namespace BingoBrain
|
||||
{
|
||||
public class ReadyBingoUI : BaseUI
|
||||
{
|
||||
private ReadyBingoUICtrl ctrl;
|
||||
private ReadyBingoModel model;
|
||||
private FGUI.JLoading.com_loading ui;
|
||||
|
||||
protected GProgressBar pb_loading;
|
||||
|
||||
public ReadyBingoUI(ReadyBingoUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.ReadyBingoUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "JLoading";
|
||||
uiInfo.assetName = "com_loading";
|
||||
uiInfo.layerType = UILayerType.Loading;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = false;
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as FGUI.JLoading.com_loading;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(SkinInfo.ReadyBingoyUI_Open);
|
||||
ui.pb_loading.max = 100;
|
||||
ui.pb_loading.value = 0;
|
||||
|
||||
if (!GameHelper.IsConnect())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IsfvKit.StartCoroutine(SetProgress());
|
||||
|
||||
|
||||
var splashCanvas = GameObject.Find("SplashCanvas");
|
||||
if (splashCanvas != null)
|
||||
{
|
||||
splashCanvas.SetActive(false);
|
||||
Object.Destroy(splashCanvas);
|
||||
}
|
||||
}
|
||||
private Tweener tweener;
|
||||
|
||||
public IEnumerator SetProgress()
|
||||
{
|
||||
tweener = DOTween.To(() => ui.pb_loading.value,
|
||||
x => ui.pb_loading.value = x, 97, 3.0f);
|
||||
|
||||
yield return tweener;
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void Reconnection(object obj = null)
|
||||
{
|
||||
IsfvKit.StartCoroutine(SetProgress());
|
||||
}
|
||||
|
||||
|
||||
#region 消息
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
GameDispatcher.Instance.AddListener(BingoInfo.UpdateHotFixMax, OnUpdateHotFixMax);
|
||||
GameDispatcher.Instance.AddListener(BingoInfo.UpdateHotFixProgress, OnUpdateHotFixProgress);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.Network_reconnection, Reconnection);
|
||||
|
||||
}
|
||||
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
GameDispatcher.Instance.RemoveListener(BingoInfo.UpdateHotFixMax, OnUpdateHotFixMax);
|
||||
GameDispatcher.Instance.RemoveListener(BingoInfo.UpdateHotFixProgress, OnUpdateHotFixProgress);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.Network_reconnection, Reconnection);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private bool isAgree = true;
|
||||
|
||||
public void CheckAgree()
|
||||
{
|
||||
if (!isAgree) return;
|
||||
ctrl.CloseUI();
|
||||
}
|
||||
|
||||
bool isShowed = false;
|
||||
|
||||
private void OnUpdateHotFixMax(object obj)
|
||||
{
|
||||
if (obj == null) return;
|
||||
var max = (int)obj;
|
||||
ui.pb_loading.max = max;
|
||||
}
|
||||
|
||||
private void OnUpdateHotFixProgress(object obj)
|
||||
{
|
||||
if (obj != null)
|
||||
{
|
||||
var value = (int)obj;
|
||||
pb_loading.value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user