bingo 项目提交

This commit is contained in:
2026-04-20 13:49:36 +08:00
commit ad5920ac6a
5585 changed files with 1216243 additions and 0 deletions
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using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
using BingoBrain;
namespace BingoBrain
{
public class OpenGameCtrl : BaseCtrl
{
public static OpenGameCtrl Instance { get; private set; }
private OpenGameModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
namespace BingoBrain
{
public class OpenGameModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
protected override void OnReset()
{
}
#endregion
#region
protected override void OnReadData()
{
}
#endregion
#region
protected override void WriteLocalStorage()
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
}
}
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@@ -0,0 +1,112 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using BingoBrain.Core;
using BingoBrain;
using FGUI.G003_play_animal;
using DG.Tweening;
using Spine.Unity;
using System;
namespace BingoBrain
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private FGUI.G003_play_animal.com_opengame ui;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G003_play_animal";
uiInfo.assetName = "com_opengame";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.G003_play_animal.com_opengame;
}
protected override void OnOpenBefore(object args)
{
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private Action closeCallback;
//初始化页面逻辑
private void InitView()
{
ui.lv_text.text = "Level " + GameHelper.GetLevel().ToString();
ui.t1.Play(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
});
if (GameHelper.IsShowLevelTips())
{
Debug.Log("????????????");
ui.tips_node.visible = true;
FX.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, sk =>
{
// NAAVsa.AddCompleteEvent(cardSpine, OnChangeCardFinish);
// OnChangeCardFinish(null);
NAAVsa.PlayAnim(sk, "animation", false);
}, closeCallback);
// DOVirtual.DelayedCall(0.2f, () =>
// {
// ui.tips_node.visible = true;
// var meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
// });
}
}
}
}
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using System.Collections;
using System.Collections.Generic;
using BingoBrain.Core;
using BingoBrain;
namespace BingoBrain
{
public class OpenGameUICtrl : BaseUICtrl
{
private OpenGameUI ui;
private OpenGameModel model;
private uint openUIMsg = UICtrlMsg.OpenGameUI_Open;
private uint closeUIMsg = UICtrlMsg.OpenGameUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new OpenGameUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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