bingo 项目提交
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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using BingoBrain.Core;
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using BingoBrain;
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using FGUI.G008_reward_animal;
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using DG.Tweening;
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namespace BingoBrain
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{
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public class AdcomingUI : BaseUI
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{
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private AdcomingUICtrl ctrl;
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private AdcomingModel model;
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private FGUI.G008_reward_animal.com_adcoming ui;
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public AdcomingUI(AdcomingUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.AdcomingUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "G008_reward_animal";
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uiInfo.assetName = "com_adcoming";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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//model = ModuleManager.Instance.GetModel(ModelConst.AdcomingModel) as AdcomingModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.G008_reward_animal.com_adcoming;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.pack_close, playAni);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.pack_close, playAni);
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}
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#endregion
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private int time = 5;
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//初始化页面逻辑
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private void InitView()
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{
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ui.time_text.text = time.ToString();
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tweer = DOVirtual.Float(time, 0, time, value => { ui.time_text.text = ((int)value).ToString(); });
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tweer.onComplete += () =>
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{
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CtrlCloseUI();
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GameHelper.ShowInterstitial("interstitial_gameend");
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};
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ui.btn_removead.SetClick(() =>
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{
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PackRewardData param = new PackRewardData();
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param.isAutoPop = false;
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param.isNeedScroll = true;
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open, param);
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tweer.Pause();
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});
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}
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private Tween tweer;
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void playAni(object a)
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{
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tweer.Play();
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}
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}
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}
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