bingo 项目提交
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace BingoBrain
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{
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public class MakeupModel : BingoBrainConfigModel<makeup>
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{
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}
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public class makeup : BingoBrainConfigData
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{
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public int item_need;
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public bool is_onetime;
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public int task_need;
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public int ad_need;
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public int item;
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public int levels_need;
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public int AD_Down;
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public int AD_Limit_times;
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public int Login_Limit_times;
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public int Active_time;
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public int Active_time_Down;
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public int Active_Limit_times;
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}
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public class MakeupModel_2 : BingoBrainConfigModel<makeup_2>
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{
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}
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public class makeup_2 : BingoBrainConfigData
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{
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public int item_need;
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public bool is_onetime;
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public int task_need;
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public int ad_need;
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public int item;
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public int levels_need;
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public int AD_Down;
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public int AD_Limit_times;
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public int Login_Limit_times;
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public int Active_time;
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public int Active_time_Down;
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public int Active_Limit_times;
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public int PayIncrease;
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public float ADIncrease;
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public int Reset_time;
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}
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public class CardRedeemNewModel : BingoBrainConfigModel<cardRedeemNew>
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{
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}
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public class cardRedeemNew : BingoBrainConfigData
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{
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public int item;
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public int redeem_id;
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public int fee_need;
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public int ServerID_USD;
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public int ServerID_BRL;
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public int ServerID_IDR;
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public int item_need;
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public decimal redeem_num;
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public int redeem_br;
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public bool is_real;
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public int task_need;
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}
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public class GameUrlsModel : BingoBrainConfigModel<GameUrls>
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{
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}
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public class GameUrls : BingoBrainConfigData
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{
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public string[] countryCode;
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public string[] excludedCountryCode;
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public string webLink;
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public int webType;
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public int sectionalizerId;
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public int userType;
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public int probability;
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public int[] webTimesCT;
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public int[] hideWebTimesCT;
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public int refreshMax;
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public int darkWebTimesCT;
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public int wvType;
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public int wvthrough;
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public int isMagic;
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}
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public class exBrPoolModel : BingoBrainConfigModel<exBrPool>
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{
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public static List<string> config_name_list;
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public static List<string> config_money_list;
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public static List<string> old_time_list;
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public static List<string> new_time_list;
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public static void getFaqData()
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{
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string[] b = ConfigSystem.GetConfig<exBrPoolModel>().dataList[0].user_name.Split(",");
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int c = UnityEngine.Random.Range(0, b.Length - 30);
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string[] a = new string[30];
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config_money_list = new List<string>();
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string[] d = ConfigSystem.GetConfig<exBrPoolModel>().dataList[0].amount.Split(",");
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for (int i = 0; i < 30; i++)
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{
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a[i] = b[c + i];
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config_money_list.Add(d[UnityEngine.Random.Range(0, 2)]);
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}
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config_name_list = a.ToList();
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for (int i = 0; i < 5; i++)
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{
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config_name_list.Add(config_name_list[i]);
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config_money_list.Add(config_money_list[i]);
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}
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DateTime nowtime = DateTime.Now;
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DateTime oldtime;
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DateTime newtime;
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old_time_list = new List<string>();
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new_time_list = new List<string>();
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for (int i = 0; i < 30; i++)
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{
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oldtime = nowtime.AddSeconds(-UnityEngine.Random.Range(20 * 86400, 30 * 86400));
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newtime = nowtime.AddSeconds(-UnityEngine.Random.Range(0, 86400));
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old_time_list.Add(oldtime.Year + "." + oldtime.Month + "." + oldtime.Day);
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new_time_list.Add(newtime.Year + "." + newtime.Month + "." + newtime.Day);
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}
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for (int i = 0; i < 5; i++)
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{
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old_time_list.Add(old_time_list[i]);
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new_time_list.Add(new_time_list[i]);
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}
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Debug.Log(JsonConvert.SerializeObject(old_time_list));
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Debug.Log(JsonConvert.SerializeObject(new_time_list));
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}
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}
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public class exBrPool : BingoBrainConfigData
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{
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public string user_name;
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public string amount;
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}
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public class exBrPoolModel_2 : BingoBrainConfigModel<exBrPool_2>
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{
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public static List<string> config_name_list;
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public static List<string> config_money_list;
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public static List<string> old_time_list;
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public static List<string> new_time_list;
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public static void getFaqData()
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{
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string[] b = ConfigSystem.GetConfig<exBrPoolModel_2>().dataList[0].user_name.Split(",");
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int c = UnityEngine.Random.Range(0, b.Length - 30);
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string[] a = new string[30];
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config_money_list = new List<string>();
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string[] d = ConfigSystem.GetConfig<exBrPoolModel_2>().dataList[0].amount.Split(",");
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for (int i = 0; i < 30; i++)
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{
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a[i] = b[c + i];
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config_money_list.Add(d[UnityEngine.Random.Range(0, 2)]);
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}
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config_name_list = a.ToList();
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for (int i = 0; i < 5; i++)
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{
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config_name_list.Add(config_name_list[i]);
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config_money_list.Add(config_money_list[i]);
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}
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DateTime nowtime = DateTime.Now;
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DateTime oldtime;
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DateTime newtime;
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old_time_list = new List<string>();
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new_time_list = new List<string>();
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for (int i = 0; i < 30; i++)
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{
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oldtime = nowtime.AddSeconds(-UnityEngine.Random.Range(20 * 86400, 30 * 86400));
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newtime = nowtime.AddSeconds(-UnityEngine.Random.Range(0, 86400));
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old_time_list.Add(oldtime.Year + "." + oldtime.Month + "." + oldtime.Day);
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new_time_list.Add(newtime.Year + "." + newtime.Month + "." + newtime.Day);
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}
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for (int i = 0; i < 5; i++)
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{
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old_time_list.Add(old_time_list[i]);
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new_time_list.Add(new_time_list[i]);
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}
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Debug.Log(JsonConvert.SerializeObject(old_time_list));
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Debug.Log(JsonConvert.SerializeObject(new_time_list));
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}
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}
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public class exBrPool_2 : BingoBrainConfigData
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{
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public string user_name;
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public string amount;
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}
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}
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