bingo 项目提交
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using BingoBrain.Core;
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using UnityEngine;
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using BingoBrain.Asset;
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using BingoBrain.HotFix;
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using UnityEngine.EventSystems;
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using System.Collections.Generic;
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namespace BingoBrain
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{
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public class Battle : BaseUnity<Battle>
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{
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public ShungTik ShungTik = new();
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List<BaseSystem> systems = new();
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public override void Init()
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{
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base.Init();
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CtrlDispatcher.Instance.AddListener(CtrlMsg.Game_Start, OnGameStart);
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GameDispatcher.Instance.AddListener(BingoInfo.AddPause, AddPause);
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}
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private void AddPause(object obj)
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{
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BingoCell.PauseSum += (int)obj;
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}
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private void OnGameStart(object obj)
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{
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InitRoot();
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}
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private GameObject bg;
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private void InitRoot()
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{
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BingoCell.root = new GameObject("GameRoot").transform;
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BingoCell.root.SetParent(OCConst.WorldSpaceGo.transform, false);
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BingoCell.root.localPosition = new Vector3(100, 99.5f);
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BetKit.Instance.LoadGameObjectAndClone("Prefab.Game.Card", "playbg", go =>
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{
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bg = go;
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BetKit.Instance.LoadSprite("Atlas.Game", "dt_bg", (spr) =>
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{
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bg.GetComponent<SpriteRenderer>().sprite = spr;
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});
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bg.transform.SetParent(BingoCell.root, false);
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CameraBoardk.Instance.mainCamera.gameObject.AddComponent<PhysicsRaycaster>();
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// Debug.Log("??????????????????????????");
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// UICtrlDispatcher.Instance.Dispatch(SkinInfo.BingoHallUI_Open);
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//UICtrlDispatcher.Instance.Dispatch(SkinInfo.BingoHalldUI_Open);
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InitSystems();
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ShungTik.InitRoot(BingoCell.root);
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});
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}
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public void SetBg(bool isShow)
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{
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if (bg != null)
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{
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bg.SetActive(isShow);
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}
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}
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private void InitSystems()
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{
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AddSystems();
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}
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private void AddSystems()
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{
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systems.Add(new BingoSystem());
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systems.Add(new CardBoardSystem());
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systems.Add(new PropSystem());
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systems.Add(new CallSystem());
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}
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private void Update()
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{
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if (systems != null)
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{
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foreach (var sys in systems)
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{
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sys.Update();
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}
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}
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}
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}
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}
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