bingo 项目提交

This commit is contained in:
2026-04-20 13:49:36 +08:00
commit ad5920ac6a
5585 changed files with 1216243 additions and 0 deletions
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 38b9d3f583934cfea10b894f1852bac4
timeCreated: 1695375178
@@ -0,0 +1,43 @@
using BingoBrain.Asset;
using UnityEngine;
[CreateAssetMenu(menuName = "Create MyScriptableObject/AnimationCurveData")]
public sealed class AnimationCurveData : ScriptableObject
{
#if UNITY_EDITOR
[UnityEditor.MenuItem("Test/CreateScriptableObject/AnimationCurveData")]
#endif
public static void CreateScriptableObject()
{
#if UNITY_EDITOR
AnimationCurveData asset = ScriptableObject.CreateInstance<AnimationCurveData>();
UnityEditor.AssetDatabase.CreateAsset(asset,
"Assets/BingoBase/Data/ScriptableObjectData/AnimationCurveData.asset");
UnityEditor.AssetDatabase.SaveAssets();
UnityEditor.EditorUtility.FocusProjectWindow();
UnityEditor.Selection.activeObject = asset;
#endif
}
private static AnimationCurveData instance;
public static AnimationCurveData Instance
{
get
{
if (instance == null)
{
instance = BetKit.Instance.LoadAsset<AnimationCurveData>("Data.ScriptableObjectData",
"AnimationCurveData");
}
return instance;
}
}
[Header("广告转盘的动画曲线")] public AnimationCurve LuckySpinAniCurve;
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b8822b1bfe1243938317e40780618207
timeCreated: 1671086322