bingo 项目提交
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using BingoBrain.Core;
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using UnityEngine;
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using BingoBrain.Asset;
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using BingoBrain.HotFix;
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using Unity.VisualScripting;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace BingoBrain
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{
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public class BingoScene : BaseScene
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{
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public override int SceneIdx => 0;
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protected override void OnEnter()
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{
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}
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protected override void OnLeave()
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{
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}
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protected override void OnSwhSceCompl(object param = null)
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{
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StartUpAppProcess();
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}
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private void StartUpAppProcess()
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{
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Debug.Log("[ BingoBrain ] [ MainScene ] Start Up App Process");
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// 初始化资源
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OnPermanentAssetsInitComplete();
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}
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private void OnPermanentAssetsInitComplete(object param = null)
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{
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CtrlDispatcher.Instance.AddListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
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// #if !UNITY_EDITOR && UNITY_ANDROID
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// MaxADKit.Init();
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// #endif
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OnInitAsset();
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AppDispatcher.Instance.AddListener(CsjInfoC.UI_LoadingInitAsset, OnInitAsset);
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}
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private void OnLoginSucceed(object param = null)
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{
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CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
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}
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private void OnInitAsset(object param = null)
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{
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AppDispatcher.Instance.Dispatch(CsjInfoC.AppManagerRegister);
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AppDispatcher.Instance.Dispatch(CsjInfoC.InitUIMgr);
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AppDispatcher.Instance.AddListener(CsjInfoC.LoginInit, OnLoadingComplete);
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PreferencesMgr.Instance.InitPreferences();
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//NetworkDispatcher.Instance.Dispatch(ExternalInfo.GetConfig);
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//NetworkDispatcher.Instance.AddListener(NetworkMsg.Start,ShowScene);
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}
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private void OnLoadingComplete(object param = null)
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{
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady);
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TimerHelper.mEasy.AddTimer(0.1f, () =>
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{
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Audio.Instance.InitDefaultButtonClickSound(DoConst.UIButtonDefault);
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ModuleBoardk.Instance.AllModuleGameStart();
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ShowScene();
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SaveingPotHelper.CheckSaveingPot();
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SaveingPotHelper.TestingClearTime();
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// HideLoadingUI();
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});
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}
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private void ShowScene(object a = null)
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{
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UICtrlDispatcher.Instance.Dispatch(SkinInfo.EnterBingoUI_Open);
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GameHelper.PostFunnelLogin("enterButtonShow");
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}
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public override void Dispose()
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{
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}
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}
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}
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