bingo 项目提交
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AppsFlyerSDK
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{
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public interface IAppsFlyerNativeBridge
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{
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bool isInit { get; set; }
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void startSDK(bool onRequestResponse, string CallBackObjectName);
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void sendEvent(string eventName, Dictionary<string, string> eventValues, bool onInAppResponse, string CallBackObjectName);
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void stopSDK(bool isSDKStopped);
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bool isSDKStopped();
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string getSdkVersion();
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void setCustomerUserId(string id);
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void setAppInviteOneLinkID(string oneLinkId);
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void setAdditionalData(Dictionary<string, string> customData);
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void setDeepLinkTimeout(long deepLinkTimeout);
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void setResolveDeepLinkURLs(params string[] urls);
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void setOneLinkCustomDomain(params string[] domains);
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void setCurrencyCode(string currencyCode);
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void recordLocation(double latitude, double longitude);
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void anonymizeUser(bool shouldAnonymizeUser);
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string getAppsFlyerId();
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void enableTCFDataCollection(bool shouldCollectTcfData);
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void setConsentData(AppsFlyerConsent appsFlyerConsent);
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void setMinTimeBetweenSessions(int seconds);
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void setHost(string hostPrefixName, string hostName);
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void setPhoneNumber(string phoneNumber);
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void setSharingFilterForAllPartners();
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void setSharingFilter(params string[] partners);
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void getConversionData(string objectName);
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void attributeAndOpenStore(string appID, string campaign, Dictionary<string, string> userParams, MonoBehaviour gameObject);
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void recordCrossPromoteImpression(string appID, string campaign, Dictionary<string, string> parameters);
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void generateUserInviteLink(Dictionary<string, string> parameters, MonoBehaviour gameObject);
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void addPushNotificationDeepLinkPath(params string[] paths);
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void setUserEmails(EmailCryptType cryptType, params string[] userEmails);
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void subscribeForDeepLink(string objectName);
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void setIsDebug(bool shouldEnable);
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void setPartnerData(string partnerId, Dictionary<string, string> partnerInfo);
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}
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}
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