bingo 项目提交
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AppsFlyerSDK;
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// This class is intended to be used the the AppsFlyerObject.prefab
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public class AppsFlyerObjectScript : MonoBehaviour , IAppsFlyerConversionData
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{
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// These fields are set from the editor so do not modify!
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//******************************//
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public string devKey;
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public string appID;
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public string UWPAppID;
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public string macOSAppID;
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public bool isDebug;
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public bool getConversionData;
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//******************************//
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void Start()
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{
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// These fields are set from the editor so do not modify!
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//******************************//
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AppsFlyer.setIsDebug(isDebug);
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#if UNITY_WSA_10_0 && !UNITY_EDITOR
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AppsFlyer.initSDK(devKey, UWPAppID, getConversionData ? this : null);
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#elif UNITY_STANDALONE_OSX && !UNITY_EDITOR
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AppsFlyer.initSDK(devKey, macOSAppID, getConversionData ? this : null);
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#else
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AppsFlyer.initSDK(devKey, appID, getConversionData ? this : null);
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#endif
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//******************************/
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AppsFlyer.startSDK();
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}
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void Update()
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{
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}
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// Mark AppsFlyer CallBacks
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public void onConversionDataSuccess(string conversionData)
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{
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AppsFlyer.AFLog("didReceiveConversionData", conversionData);
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Dictionary<string, object> conversionDataDictionary = AppsFlyer.CallbackStringToDictionary(conversionData);
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// add deferred deeplink logic here
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}
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public void onConversionDataFail(string error)
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{
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AppsFlyer.AFLog("didReceiveConversionDataWithError", error);
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}
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public void onAppOpenAttribution(string attributionData)
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{
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AppsFlyer.AFLog("onAppOpenAttribution", attributionData);
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Dictionary<string, object> attributionDataDictionary = AppsFlyer.CallbackStringToDictionary(attributionData);
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// add direct deeplink logic here
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}
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public void onAppOpenAttributionFailure(string error)
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{
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AppsFlyer.AFLog("onAppOpenAttributionFailure", error);
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}
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}
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