bingo b面修改
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using Castle.Core.Internal;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace BingoBrain
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@@ -32,9 +33,10 @@ namespace BingoBrain
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public static void saveDataFunc()
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{
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if (saveobject == null) return;
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string save = JsonConvert.SerializeObject(saveobject);
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if (save.IsNullOrEmpty()) return;
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if (save == null || save == "") return;
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if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
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File.WriteAllText(jsonFilePath, save);
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@@ -161,15 +163,25 @@ namespace BingoBrain
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public int look_ad_time;
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public int[] dark_Dayref;
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public int[] _goldtime;
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public MaxPayClass max_pay_object;
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// public MaxPayClass max_pay_object;
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public List<SaveingPotClass> saveingpot_history = new List<SaveingPotClass>();
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public float saveingpot_cash;
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public float last_saveingpot_cash;
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public long failed_pack_time;
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public int three_gift_got_index = 1;
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public long last_got_three_gift_time = 0;
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public bool is_get_ThreeDaysGift;
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//tixian
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public int ExchangeProcessMode = -1;
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public int CHProcessMode = -1;
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public int chout_lv;
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public int ch_people;
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public float ch_people_1;
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public float ch_people_2;
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public int _watch_ad_cd;
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public float saveingpot_ch;
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public float last_saveingpot_ch;
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public int ExchangeModeToggle = 1;
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}
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}
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