bingo b面修改
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@@ -50,20 +50,20 @@ namespace BingoBrain
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protected override void OnOpenBefore(object args)
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{
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FX.Instance.GetFx<SkeletonAnimation>(Fx_Type.spine_reward, sk =>
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{
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var skeletal = sk;
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var goWrapper = new GoWrapper(skeletal.gameObject);
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ui.com_endPop.gp_fx.SetNativeObject(goWrapper);
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skeletal.transform.localScale = Vector3.one * 110;
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skeletal.state.SetAnimation(0, "animation", true);
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closeCb += () =>
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{
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goWrapper.wrapTarget = null;
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ui.com_endPop.gp_fx.SetNativeObject(null);
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FX.Instance.RecFx(Fx_Type.spine_reward, skeletal);
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};
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});
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// FX.Instance.GetFx<SkeletonAnimation>(Fx_Type.spine_reward, sk =>
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// {
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// var skeletal = sk;
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// var goWrapper = new GoWrapper(skeletal.gameObject);
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// ui.com_endPop.gp_fx.SetNativeObject(goWrapper);
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// skeletal.transform.localScale = Vector3.one * 110;
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// skeletal.state.SetAnimation(0, "animation", true);
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// closeCb += () =>
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// {
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// goWrapper.wrapTarget = null;
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// ui.com_endPop.gp_fx.SetNativeObject(null);
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// FX.Instance.RecFx(Fx_Type.spine_reward, skeletal);
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// };
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// });
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}
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protected override void OnOpen(object args)
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