提交修改
This commit is contained in:
co-authored by
changyunjia
parent
d4442fc21f
commit
3ac4fe0cd0
@@ -3,24 +3,32 @@ using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using System.IO;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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public class PostProcessBuild : IPostprocessBuildWithReport
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{
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public int callbackOrder => 1;
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public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
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public void OnPostprocessBuild(BuildReport report)
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{
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//检查是否为 iOS 平台构建
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// 检查是否为 iOS 平台构建
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if (report.summary.platform == BuildTarget.iOS)
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{
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string projectPath = report.summary.outputPath;
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string customControllerPath = "Assets/Editor/UnityAppController.mm"; // 自定义文件的路径
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string projFilePath = PBXProject.GetPBXProjectPath(projectPath);
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PBXProject proj = new PBXProject();
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proj.ReadFromFile(projFilePath);
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string targetGuid = proj.GetUnityFrameworkTargetGuid();
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// 示例:复制自定义 UnityAppController.mm
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string customControllerPath = "Assets/Editor/UnityAppController.mm";
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string destinationPath = Path.Combine(projectPath, "Classes/UnityAppController.mm");
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if (File.Exists(customControllerPath))
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{
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// 复制文件到 Xcode 项目中
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File.Copy(customControllerPath, destinationPath, overwrite: true);
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Debug.Log("Custom UnityAppController.mm has been copied to Xcode project.");
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}
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@@ -28,6 +36,21 @@ public class PostProcessBuild : IPostprocessBuildWithReport
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{
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Debug.LogError("Custom UnityAppController.mm file not found at " + customControllerPath);
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}
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// 示例:添加插件文件时避免重复
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string pluginPath = Path.Combine(projectPath, "Libraries/Plugins/iOS/pluginIOs.mm");
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if (!proj.ContainsFileByRealPath(pluginPath))
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{
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string fileGuid = proj.AddFile(pluginPath, "Libraries/Plugins/iOS/pluginIOs.mm", PBXSourceTree.Source);
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proj.AddFileToBuild(targetGuid, fileGuid);
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Debug.Log("pluginIOs.mm added to UnityFramework target.");
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}
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else
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{
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Debug.Log("pluginIOs.mm already exists, skip adding.");
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}
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File.WriteAllText(projFilePath, proj.WriteToString());
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}
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}
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 8d94ea3741ad8d344a76cca0aa62f67e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,42 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0863bf92b4fcc45b0b9267325249bf0f, type: 3}
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m_Name: NotificationSettings
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m_EditorClassIdentifier:
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toolbarInt: 0
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iOSNotificationEditorSettingsValues:
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keys:
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- UnityNotificationRequestAuthorizationOnAppLaunch
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- UnityNotificationDefaultAuthorizationOptions
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- UnityAddRemoteNotificationCapability
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- UnityNotificationRequestAuthorizationForRemoteNotificationsOnAppLaunch
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- UnityRemoteNotificationForegroundPresentationOptions
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- UnityUseAPSReleaseEnvironment
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- UnityUseLocationNotificationTrigger
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values:
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- True
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- 7
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- False
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- False
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- -1
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- False
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- False
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AndroidNotificationEditorSettingsValues:
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keys:
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- UnityNotificationAndroidRescheduleOnDeviceRestart
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- UnityNotificationAndroidUseCustomActivity
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- UnityNotificationAndroidCustomActivityString
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values:
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- False
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- False
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- com.unity3d.player.UnityPlayerActivity
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TrackedResourceAssets: []
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 4cee8bca36f2ab74b8feb832747fa6f4
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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